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Displaying items by tag: PC

The Elder Scrolls Online: Morrowind is to release in June stars

Bethesda have just announced on a livestream that the latest and largest expansion for The Elder Scrolls Online will be launched on June 6th for PC, Xbox One and Playstation 4. The expansion, which we now know to be Morrowind, will be set in Vvardenfell, a zone which has been argued as a fan favourite from the original single player title of the same name. 

In addition to this, the game will also introduce a brand new class, The Warden, which is the first new class addition to the game. The new class will combine a multitude of skills, including frost magik, nature powers and the ability to call companion beasts to your aid in battle. The game will also be bringing a brand new Trial, for max level players, as well as 4v4v4 battlegrounds, a feature which has long been requested by many fans of PvP within the game. New players will also be able to start their journey in Morrowind straight away, without having to complete any of the original content first. Exisiting players will also be able to travel into Morrowind at any level, in order to start out their new quests also.

The game will retail 3 different additions, which will be available on all platforms. The first is an upgrade edition for existing players, which will retail at $40. New players to the game will be able to purchase The Elder Scrolls: Morrowind as a bundle, which will include One Tamriel at $60. Finally, there is the collectors edition at $100, which will include a Dwarven Colossus statue, an illustrated journal of Naryu and a map of Morrowind.

 

 

Urban Empire Review stars

City Management From The Inside

Developed by Reborn Games, Urban Empire is the latest entry to try and stamp it's name across the city simulation genre, and is the newest in a long line of simulation and strategy games to be published by industry veteran, Kalypso Games.

The game puts you into the political seat of power over a small town in the 1820's. After choosing one of 4 family dynasties to lead the rest of your campaign, it is then up to you to develop and manage your town into a bustling city over the course of 200 years and 5 distinctive eras, whilst divulging in political intrigue and diplomatic stand-offs along the way. Each of the 4 families have their own perks and de-buffs, and offer a slight variation on how the game can be played out for the duration of your ruling. During that time, you will birth 'heirs' to your family, and choices and development can be made to their character as they grow, which will effect the bonuses they will receive once they step into office.

What Urban Empire isn't

The most important thing to understand about Urban Empire, is that game has a central focus on city management , not city building. Most of the gameplay is carried out through a series of choices and menu management, with the overlay of your city offering a visual representation of the choices, as opposed to a physical playground for which you can interact with. It's important to understand this fundamental difference from the get-go, as fans of games such as Sim City or Cities: Skylines may not necessarily take to this game by default. This doesn't exactly drag Urban Empire down a peg purely on principle, as the game does offer a similar experience to some extent, albeit the meat and bones of how it is executed is vastly different.

The games 200 year timeline is populated by a variation of choices that you as mayor must make, ranging from public funding, district expansion, tax increases and even research. However, where this title differs from other city simulation games, is that instead of simply clicking a few buttons and exacting your unquestionable rule on the denizens of your city, the majority of these choices must be proposed to an AI controlled council in order to vote on them. The council hall is where you will spend a good portion of your time playing this game, as it is here that you'll put forward your proposals for change, and will have to plead with, order or threaten the other political parties in an attempt to sway the vote in your favour.

"...the idea of effectively waiting to 'roll a dice and see what happens' may not be entertaining for others"

While this offers a unique and very different spin on the genre, most of these interactions will be played out by choosing from one of three actions, with each providing a further 3 statements that you can choose from in order to lure party members over to your way of reasoning. This can sometimes lead to regular periods of time where you will be using the in-game speed tools to move time forward quickly, simply in order to select your statement from a list of three actions. While this may not prove unappealing to some, the idea of effectively waiting to 'roll a dice and see what happens' may not be entertaining for others, and as the game seems to focus very heavily on these political engagements, it's easy to see why some may be put off. However, this particular scenario is arguably not completely different from other management type games, which can often lead to long periods of 'stale air' as the player simply speeds up time until the next event happens. So this particular gripe could be down to nothing more than a core shortcoming of the genre as a whole, and not a direct fault with this game.

The game does offer a break from the conventional physical planning that can sometimes weigh other city simulators down. Instead of micro-managing road and traffic systems, and placing what feels like the fifth school in one area just to keep your residents satisfied, you are instead engaging on a a deeper level of political management, which hasn't often been utilised in other games. It can also be incredibly rewarding to watch your city grow and change as a direct result of your triumphs in council, which offers a very different alternative to the go to method of "I want to put this here, therefore it shall be so".

However, there are also times where the game doesn't seem to take multiple, yet important factors into the AI's voting system. While your city may be thriving and making a very steady income, the council may heavily vote against building a new port or train station, with little to no consideration for any of the factors that should contribute to those choices. As the central mechanics of this game are executed within the city hall, it does come across as a huge under-sight to not have the game react more naturally to the current state of your city, and can in some instances come very close to removing a sense of accomplishment from the game, with your choices and development weighing in so little at the most critical of times. The game also suffers from a few unfortunate UI choices, with important events being displayed as small, round circles in the corner of your screen, which are sometimes easy to miss. The game will also occasionally throw objects of curiosity into the center of your screen, such as newspaper articles or events, which while enjoyable to read, will disappear instantly if you attempt to slow down time in order to read them. 

To conclude

Urban Empire has managed to create a very thoughtful and sometimes intuitive spin on an already established and questionably dominated genre. Despite some of the games shortcomings, it is still enjoyable to play for part of the time, provided that you are engaged by it's style of city management in the first place. Much like the dynasty the game encourages you to establish; Urban Empire has laid in place a foundation which should be built-upon. It offers a comparatively different experience from that of it's peers, but requires an extra level of polish and love that could develop it into something a lot more distinctive that is able to stand on it's own merit. There's work to do, but if Kalypso and Reborn Games decide to alter some of the Urban Empire's unfortunate, but fixable failings, then it could be a strong candidate to spear-head the genre into a different, yet much needed direction.


 Urban Empire is now available on Steam and can be found here - http://store.steampowered.com/app/352550/

5 Early Access Games You Should Play In 2017 stars

Whenever you jump in invest into an Early Access title, you're always opening yourself up to a risk of disappointment. Some developers never deliver on what they originally planned to, and others can halt the creation of their products half-way through it's development. It can be a hugely stressful situation for both parties, however, taking a risk and showing your support is all it can take to offer some independent developers the success that they deserve.

Jordan has picked out his personal 5 favourite Early Access titles that are still in development, and gives us the breakdown on each one in the video below. Let us know what you think, and tell us about any Early Access games that we should be watching.

How does Rise of the Tomb Raider handle DirectX 12 one year after release?

While released in January of last year, Rise of the Tomb Raider didn't receive it's previously announced DX12 patch until March of that year.

We go back almost a year later, to see how well (or not well) the title now handles the latest API, after numerous updates and drivers.

For the benchmark, we used:


MSI R9 390 8GB - Factory Clock

i5 4690K OC 4.4Ghz

16GB DDR3 2333Mhz RAM

Installed onto an SSD


 

What in the world is the World of Warcraft? stars

A guide to help you choose whether to be, or not to be in World of Warcraft

While not the only title in it's category, and certainly not being the first of it's kind; World of Warcraft has managed to cement it's status as one of, if not the most well-known MMO to ever be released. Combining a simple, yet easily recognizable aesthetic, the game has spawned countless references within TV shows, Movies, and even other Video Games, and to this day still manages to strongly clasp to a subscription model, in what is vastly becoming a "free-to-play" genre. 

You've heard of the game, but you've never found an excuse or the time to try it, so we can only assume that you don't know your Murky from your Hogger, and terms such as "LFM EN HC 5/7 Down, Link Curve" mean approximately the square root of nothing to you. If so, then worry not! We've put together this small guide to help you figure out whether or not this world is for you, and, if you're willing to try it, what to expect as you carve your character's legacy into the ever growing World of Warcraft.

Sorry, wait, what? What is an MMO?

If we're going to start with the basics, then there's really no point in skipping over this fundamental - An MMO is an abbreviation for 'Massively Multiplayer Online', and refers to a game that is solely playable online within a persistent world alongside a multitude of other players, often spanning countries from across the globe. While there are some varying genres that fall into this category, the most popular and well known of these are MMORPG's (Massively Multiplayer Online Role-Playing Games), which allows players to create a character, and 'level' their online persona through a multitude of quests and group experiences. While there are multiple sub-genres that can be named within this category, the mostly popular type that tends to grab the attention of large crowds is fantasy, which has given rise to other popular games such as Guild Wars, Runescape, Everquest and most recently, The Elder Scrolls Online. This particular setting of game offers the vast opportunity for developers to be as outrageous and creative as possible when it comes to creating a home for their titles, and allows for a vast multitude of varying landscapes, Tolkienesque level of story telling and different playable races to choose from.

This brings us full circle to World of Warcraft; a game which found it's humble roots in the well known (and arguably genre defining) real-time strategy series, Warcraft. Combining role-playing and leveling elements from the last game in the series, Warcraft 3, a massive online world seemed like the natural progression for the developers, Blizzard, and is currently enjoying it's thirteenth year in existence.  

I've never played an MMO before, is World of Warcraft a good place to start?

That vastly depends on what you're looking for, the game has evolved heavily over the years, and is currently a very different beast from the one that launched in 2004. In order to keep as high a subscription base as possible, Blizzard have attempted to branch out to as many different types of players as they can think of, ranging from those that like to log in for a couple of hours a week right over to the other end of the spectrum, that sees more dedicated players spending dozens of hours a week inside the digital world. Most of the content within the game is accessible with little commitment, and does little to punish those who are looking for a casual experience in game. 

World of Warcraft does offer a basic and newbie-friendly experience, which has become increasingly better over the years. The game slowly introduces the fundamentals of questing and learning your character specific class over the course of a dozen or so levels, which helps to get to grips with the basic mechanics of the game. The game features an 'Adventure Guide', which constantly updates itself based on your level, offering tips on what to do next, which quick-launch buttons that will point you in the right direction should you get lost. However, once you reach the maximum character level within the game (currently 110), the experience then branches off into different directions, offering a different level of commitment based content, dependent on what kind of player you end up growing to be. The gameplay is also supplemented with 'Dungeon' experiences, which will team you up with 4 other players, and sees you all undertake a group experience where numerous enemies need to be killed, and tactic-based but often easy boss encounters will need to be overcome. Dungeons are an optional experience, however, they do offer one of the quickest ways to level through the game, as well as offering plenty of opportunities to acquire new gear and equipment for your character.

What are Realms? How do I choose one?

Realms are the servers for World of Warcraft, and offer different types to cater for a range of players. Some realms offer a PvE (Player Vs Environment) experience, where PvP (Player Vs Player) will be disabled by default. This means that while travelling around the world of Azeroth, players from the opposing faction won't be able to fight and kill you, unless you both decide to enable your PvP flag. Other server varieties include: PvP, which offers players no ability to disable their PvP flag, meaning they are a vulnerable target throughout most of the world and RP (role-playing servers) which offer an incredibly unique and albeit different experience altogether; these realms are normally bound by a universally accepted ethic, that sees other players interact with one-another in-character, often leading to interesting encounters in what would normally be ordinary situations on other Realms.

Make sure that you invest time in choosing a Realm that is right for you. While it is possible to complete content with friends and players on other Realms, your overall experience can be defined by the players that naturally populate yours. Don't enjoy your questing experience interrupted by higher level players killing you? Then perhaps a PvP server isn't for you. Do you prefer immersion over fighting, and enjoy creating your own stories? Then an RP Realm might be the way forward. For some players, moving Realms is the only way to continue enjoying their character, and while this is a possible feature in-game, it does have a real world price tag attached to the service of doing so.

If World of Warcraft has been around for years, will I be left behind compared to older players?

Yes and no. This is probably the most difficult question to ask, as the answer is relative to what you want to get out of the game. While the process of leveling your character to the maximum limit of 110 is a fairly simple and often methodical one, the question of catching up becomes slightly ambiguous once you reach this limit. At 110, new ventures and gameplay content open up to you, most commonly in the form of 'Raids', which are encounters not too dissimilar in practice to 'Dungeons', but can range from 10 to 30 players collectively working together to complete a series of obstacles and boss fights. This is quite possibly where the majority of player divide occurs, and can cause huge levels of frustration for new players seeking to enter a higher tier of raiding.

More veteran players will have an obvious advantage when it comes to experience, and while the mechanics differ from raid to raid, the fundamentals of learning tactics and overcoming challenges remain more or less unchanged. By itself, this doesn't pose any obvious difficulties, but when coupled with in game raiding Guilds, it becomes a whole new issue altogether. Guilds are player created groups, that can end up becoming a hub of social and gaming activity, and allows Guild leaders to organise a host of events for their members, including raiding. It's worth mentioning at this point, that the newer raids in the game come in a variety of difficulties, with the tactical and entry requirements differing from each. The easiest of which to enter is the LFR tier (Looking-For-Raid), which allows players to join an automated queue, that will match them up with other players in order to complete the instance. As with being the easiest of Raid tiers, the in-game 'loot' and rewards are variably set to match this. While this experience is satisfactory to most players, a large portion will begin to find the LFR tier too easy, and will quickly find that their gear begins to outrank the quality of any possible loot drop from within that instance. Now, this is where the major disparity happens - The other Raid tiers are split into 3 types: Normal, Heroic and Mythic, with the latter being the hardest of the 3, and therefore offering the best rewards. Unlike LFR, these tiers require players to manually form a group with one another, and enter the instance by foot in order to attempt the encounter. Because of the difficulties of these Raids, and the time investment that goes with it in order to beat them, Guilds are the natural and obvious way to form a group to do so. Guilds will often only seek players of a certain skill, and will usually ask potential new recruits to provide examples of their previous raiding feats, often by linking achievements obtained from them, or even viewing a players 'Armory' profile on the WoW site. For newer players that have the determination, but lack the experience, this can often lead into a frustrating cycle of needing to complete raids in order to gain experience, but only being offered the opportunity to gain that experience, if they have only completed the raid first. While there are groups that offer up the chance for new players to Raid with them, they are few and far between, and this can often lead newer players feeling alienated from the higher tiers available.

If you wish to stay away from the 'hardcore' experience, then the game offers many catch-up mechanics, that can bring you up to speed with the majority of the player-base. The first of which is a maximum level character boost, which is offered as a free benefit when purchasing the latest expansion, Legion, for the first time. This allows players to create a 110 character from a class of their choice, so you can begin playing the latest content straight away, however, it's much more advisable for newer players to try and level a character first, as this method offers the best newbie experience. Additional boosts can be obtained, but a cost of real currency. Other mechanics in-game include a system only recently added (as of Patch 7.1.5), which allows players to increase the power obtaining mechanics on their 'Artifact Weapon', which decreases the time taken increase the damage output of your gear. 

Raiding doesn't really appeal to me, what else can I do?

While raiding is one of the more popular activities to do at maximum level, there are still vast amounts of content and game-types for you to work around, should you prefer to try something else. Currently, the game offers a series of 'World Quests', which change on a regular basis and offer players an ongoing, large amount of quests to complete, and rewards that go with them. There is also pet leveling and capturing, a system that was introduced with the expansion, Mists of Pandaria, and offers an experience very similar to that of Pokèmon; players are able to capture and train hundreds of different critters, in what has arguably become a separate game within itself. If you consider yourself a collector, then there is a vast range of legacy content that you can work through - Instead of being retired to the archives, all previous content, including raids and dungeons are kept from all of the expansions, and players are able to complete most of them with ease, normally by themselves. While this doesn't pose any real challenge, it affords players the chance to try their hand at obtaining rare gear, pets or mounts (ride-able creatures that you can use as transport in the game). Previous content aside, the game currently offers a a whole range of story driven questing content, in a leveling zone that is only available to max level players. The story is expanded upon with each new content patch, and offers various tasks and challenges for players who are determined to reap the rewards at the end of them.

You mentioned PvP before, is there any more to it?

There is, and it comes in different flavors! Similar to PvE Guilds, there are PvP Guilds dotted throughout most common servers, and often recruit in new members to join in their activities. Unfortunately, these Guilds can fall victim to the similar shortcoming of PvE Raiding Guilds, although there are plenty of ways to enjoy PvP if you're interested. You can queue either by yourself or with a group in order to take part in a Battleground, which pits the Horde and Alliance against one another in a variety of maps and game modes, ranging from Capture the Flag to a battle of attrition. There are also the smaller and more personal Arena Skirmishes, which will face off teams of 2 or 3 against one another, in a gladiatorial type setting. This game type tends to be much shorter than Battlegrounds, but the skill level involved in them can be a lot higher, which may leave newer players frustrated as they try to adjust to the learning curve. It's worth noting, that the in-game rewards for PvP are incredibly limited when compared to that of PvE Raiding, as previous PvP specific gear sets were removed by Blizzard in order to shorten the advantage between PvP heavy players, and those that dabbled. While the move seems to have worked slightly, it has left little to no sense of reward for PvP focused players, beyond the sense of achievement when winning matches.

Sounds okay and all, but I'm still not so sure...

Choosing how to invest your time is important, and MMORPG's such as World of Warcraft can become a huge time investment if you let it, so it's vital that you're as informed as possible for deciding whether or not to part with your hard earned cash and time. Luckily, the game is available to try for free up until level 20, so you can get a small taste for whether or not the game is for you. 

On a final note

If you decide to take the plunge into World of Warcraft, then it's important to keep a few things in mind

1) There is no race to maximum level - Enjoy the quests and the leveling experience. The world won't leave you behind if you take your time, and it's common for most seasoned players to often relish for the opportunity to experience the game for the first time again.

2) No matter how good someone claims to be, everyone was new to the game once - In the later stages of the game, some players can become frustrated with the learning appetites of newer players, and can unfortunately become venomous while doing so. Don't let it put you off, everyone started off as a level one character, and took their time to learn the game. I myself as a player spent a very long time wearing Intellect gear on my Death Knight character; if you ever get the chance to play through the game, you'll understand what an atrocious idea that was.

3) Never be afraid to ask for help - While some pleas for help may be met with some sarcasm, there are plenty of players who are more than happy to help you. New to a dungeon? Just let people know, it instantly negates the opportunity for people to be aggressive towards you, and if they do, you'll find the others will quickly come to your defence.

4) Read up on fan sites for tips on how to play - Sites such as Noxxic, Icy-Veins and WoWpedia are excellent resources when it comes to learning your class. As well as offering ideas and guides on how to complete some of the world's content.

5) Have fun! While getting tips from sites and other players can be helpful, make sure to play the game in whatever way you find to be the most fulfilling. While it's tempting to pick a class based on it's damage output, it may not end up being one you enjoy. Each class is unique, and has it's own strengths and weaknesses, but regardless, you should always play the one that gives you the most amount of enjoyment.

If you made it this far, then thanks a lot for reading our short guide! We'd love to write more things like this, so if you've an interest in reading further about this game (or any other MMO!) then let us know in the comments below.

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Everything We Know About Mass Effect: Andromeda So Far stars

Bioware and EA have finally confirmed a release date for their upcoming 'sequel' to the Mass Effect Trilogy. Mass Effect: Andromeda will be released on the 21st of March in the USA, with the rest of the world catching up on the 23rd. This will be the first game in the series in five years as of the release date. So, inevitably, fans of the franchise are chomping at the bit, the team at Cult Geek certainly are. With this in mind, we decided it would be a good idea to round up what we actually know about the game so far.

No More Shephard

That's right - no more of that dancing we all know and love. Shephard and the team have been left behind and we have a brand new team to explore with. The game takes place 600 years after the ME: Trilogy and the human race has vacated the Milky Way for the Andromeda galaxy. The player can control a female or male character - Sara or Scott - known as Ryder. It has been confirmed that the two are siblings so will both feature in the story, although the one you control cannot be changed. The child of an N7 agent, Ryder takes control of the starship, Tempest and is given the role of 'Pathfinder'; tasked with exploring the galaxy for new planets for the human race to colonize. The plot hasn't been expanded on very much, in fact, at this stage very little has been leaked. We know that there will be a new 'bad guy' race named the 'Kett'. The Kett have been created to look fearsome and are completely different from what we have seen in Mass Effect before, the development team have also played with making the Kett look more human (especially their eyes) so as a player we can feel more empathetic towards them. 

If you're anything like me, you're sad that you won't be seeing the beloved companions from the ME: Trilogy in the new game. But, we have been shown glimpses of the new companions that we can look forward to. The first is Liam, the best friend of the protagonist, he is supposedly a young, idealistic ex-cop (possibly filling Garrus' boots). Second is PeeBee, an Asari with a "sense of adventure" and according to the game's creative director, Mac Walters, with her sharp tongue and apathetic view towards authority, she is very different to Liara from the ME: Trilogy. We can assume that romance will be in abundance as always in Bioware's games. There has been hints that the romance will be less clean cut as the previous trilogy, with some just wanted a quick... rather than a long lasting romance. That's the characters themselves, rather than the players. Ahem. There may even be some rejection occurring in the galaxy, making some players feel right at home (we've all been there, myself included).

Out with the Old

Andromeda has done away with the Paragon/Renegade elements of Mass Effect, and has instead turned to "shades of grey". The Paragon/Renegade system is was very strict on being GOOD or BAD, and was a core part of how a player shaped their own version of Shepherd. The new "shades of grey" system should give players a bit more room to choose for themselves and will create different variations of Ryder for each person.

Mako returns! Okay, so it’s actually called the Nomad this time. But it's definitely Mako-esque. The difference being that there will no longer be weapons on the buggy, and it will purely be used for exploration. Bioware called on the team from Need for Speed to help make the buggy easier to control and more fun to use. 

Bioware have changed the way the combat works in each Mass Effect game. The series has altered the gameplay slightly in each title, with Mass Effect one featuring a hybrid of more traditional 'click & kill' and aiming mechanics, while the later games introduced a cover based system, that felt very familiar to other games such as Gears of War. Long gone are the 'cookie cutter' templates of the previous games, as Mass Effect: Andromeda does away with the starting class templates, and instead allows players the freedom to develop their own class by choosing specific talents and skills along the way.

"From what we've seen, the team have pulled out all the stops to utilise Frostbite 3's features as much as possible in ME: Andromeda"

Mass Effect 3 was built and developed on using Unreal 3, however, EA have decided to move away from this engine, and instead use their in-house, and arguably very well received engine, Frostbite 3. While given the developers more creative freedom, the engine also boasts an impressive array of graphical fidelity, particularly where particles are concerned. This has been used to make gun-fights and explosions give that additional 'wow' factor in games such as Battlefield 1 and Star Wars: Battlefront, and introduce visually pleasing and impacting spell effects in Dragon Age: Inquisition. From what we've seen, the team have pulled out all the stops to utilise Frostbite 3's features as much as possible in ME: Andromeda, allowing for molten landscapes, barren planets, and sprawling city sights to fully capture the players imagination, and further their immersion into this bold new endeavor.

Developer Marketing 

The marketing for Andromeda seems to be very vague. There has been little word on story, with the focus from Bioware being the technical development. Bioware and EA partnered with Sony in September at a Playstation 4 event to show off a small amount of Andromeda gameplay. The company then made a similar partnership with Nvidia, showing another gameplay trailer at CES 2017. Both the Playstation event and CES were there to show off the latest hardware so it seemed strange that Bioware had chosen these two events to release videos. Bioware's General Manager, Aaryn Flynn said that the company likes the “idea of playing around with the new hardware… All that stuff really makes Mass Effect come to life in ways we never had before.”. They seem to be embracing the PC community, with its release occurring at the same time as Xbox One and Playstation 4.

As a player, we only know vague details of where the game takes place and a few names of potential companions, but Bioware seem to be keeping their cards close to their chest. In recent times vague marketing has been a certain developers downfall, but Bioware seem to be just letting the Mass Effect brand name speak for itself and thus the game will develop its own ‘hype’.

Will you be joining the Mass Effect franchise in the unknown when it launches on the 21st March? Let us know in the comments below.  

This Week In Gaming

We've created a brand new Gaming News Feature, which will release every Saturday.

We'll be covering the latest in gaming news across all platforms, so make sure you head over to our YouTube and Subscribe if you'd like to get all the latest as of when it's released.

You can also follow us on Twitter https://twitter.com/TheCultGeek - Feel free to say hello!

 

Mass Effect 2 Currently Free On Origin

The standard edition of Mass Effect 2 is free for a limited time on Origin. The game, which normally retails at $19.99, can be obtained by players, assuming that they have a free Origin account.

In what is undoubtedly a move to fuel the marketing machine for Mass Effect: Andromeda, there has never been a better time for newcomers to the series to enter the critically acclaimed 'Mass Effect' universe before the new title launches on March 21st.

New gameplay footage emerged for ME: Andromeda from the Nvidia stage at CES last night, check out the the video below for a more detailed look.

 

Mass Effect: Andromeda To Launch This March

Mass Effect: Andromeda will be available in North America on March 21 on Windows, Xbox One and Playstation 4, according to Bioware's Mass Effect Blog. The game will release on the aforementioned platforms 2 days later, on the 23rd.

Fans of the game have suspected that the game would launch on March 21, due in part leaked promotional material, but the date has only been confirmed today ahead of Nvidia's CES Keynote, where additional gameplay footage is scheduled to be shown.

Mass Effect: Andromeda will be a brand new chapter in the hugely popular 'Mass Effect' series, and will see players stepping into the shoes of a fresh protagonist, set hundreds of years after the events of Mass Effect 3. While the ending of the third installment was the centre of controversy, due to many fans blaming the writers of introducing a 'deus ex machina' style wrap-up to the series, the fourth installment is still heavily anticipated by many members of the gaming community.

We will provide more information once it becomes available, but you can watch the below trailer from last Novemeber for Mass Effect: Andromeda until then.

GTA V Could Feature Entire Of Liberty City Thanks To Modders

The modding team behind the popular OpenIV have announced that they will soon be releasing a mod that adds GTA IV's Liberty City to GTA V.  Instead of overwriting the content already available, the Russian team are seeking to add to city as a separate island instead, allowing players to freely migrate between the two.

In order for the tool to work, players will need to own a copy of both GTA IV and GTA V, as the mod uses a process which requires converting and then pasting the old assets into the latest one. Liberty City is one of the series most densely and largest maps, so the conversion will be no simple task, however, the team behind the tool have stated that the mode should be available "as soon as possible.” As there are no current screenshots of the new content available at the time of writing, then the time implications behind this statement are yet to be seen. 

It is also worth mentioning that the mod will only work in single player only and that attempts to use the tool online could very well likely result in a ban.

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