How does Rise of the Tomb Raider handle DirectX 12 one year after release?
While released in January of last year, Rise of the Tomb Raider didn't receive it's previously announced DX12 patch until March of that year.
We go back almost a year later, to see how well (or not well) the title now handles the latest API, after numerous updates and drivers.
For the benchmark, we used:
MSI R9 390 8GB - Factory Clock
i5 4690K OC 4.4Ghz
16GB DDR3 2333Mhz RAM
Installed onto an SSD